[ FULL TUTORIAL] UDEMY - HOW TO PROGRAM VOXEL WORLDS LIKE MINECRAFT WITH C# IN UNITY (1)

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Please take note the following before you make the purchase/ payment: 🛎️ Kindly provide your Gmail address during purchase / message us your email on chat box ❌ No parcel will be courier ✔ Please chat with us via “Shopee Chat Box” if you need clarification prior to purchase & payment. ✔ We will send the download link within a few working hours after payment is made successfully How to Program Voxel Worlds Like Minecraft with C# in Unity A comprehensive guide to blocky mesh building for procedurally-generated worlds like those found in Minecraft. 4.6 (1,386 ratings) 7,203 students What you'll learn Build a cube-based geometric world like that generated in Minecraft. Navigate and manipulate discrete values in 3d space. Build and skin meshes from scratch using C#. Save and Retrieve Serialised Data. Build and manage a voxel data structure. Requirements You should be familiar with C# and the Unity Game Development Engine. It would be useful if you have played Minecraft, but it's not necessary. Description Did you know that there is not one single cube used in Minecraft? Have you ever looked at Minecraft and wondered, "How did they build it?" - a great thing to ponder, it is. If you haven't and think that programming a whole bunch of cubes is child's play, then think again. On the surface Minecraft looks as though it would be a simple world to recreate in Unity. Start placing cubes around a scene and see how far you get before the frame-rate grinds to a mind-numbing halt. So wonder and fret no longer, as this course reveals the secrets of programming and rendering procedurally-generated voxel worlds, like Minecraft, with C# in Unity. In this course, Penny teaches all the invaluable skills you will require to build a blocky world from scratch using her internationally acclaimed teaching style and knowledge from over 25 years working with games and graphics. But hold on tight as you'll be taken on a journey across the computer graphics realm as it is taught to post-graduate university students. Through detailed descriptions and hands-on workshops examining all you need to know about 3d data structures, building meshes from scratch, using noise algorithms to generate terrain features and caves, and texturing blocks you will be programming your own world in no time. Learn how to program and work with: voxels custom built polygons and meshes vertices and normals UV mapping texture atlases Perlin noise infinite terrain generation loading and saving data Contents and Overview After getting a little experience in why it's such a bad idea to build a Minecraft type world using cubes, you'll start following along with Penny, exercise after exercise, toward the end of building your very own and unique blocky terrain. You'll begin by dissecting a cube and examining its fundamental parts from vertices, to normals, to texture mapping. Armed with this knowledge, you will then begin writing code that redefines the cube and makes it far more

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